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    9/28/2009

    Kahuna 和 Balloon Cup

    玩了Kahuna和Balloon Cup两个小型二人桌游。

    前者看似简单,却需要严密推理,胸有大局,我一败涂地;后者运气成分浓厚,计算较少,我赢了两次。


    规则很简单,通过手牌在岛屿之间架桥,然后类似提卡尔古城的机制,在取得绝对优势后,宣布对一个岛屿的控制。
    不过,复杂的地方在于,这种占领会被推翻,并且由于周边局势的变化而产生连锁反应。
    计分方式也很奇怪,分为三轮。


    这个之前在石脑店里看到有人玩过,机制,流程,游戏组件类型和布局,和Battleline有点类似,不过没那么考推理。
    运气成分较重,因为每次抽取的Token颜色组合直接决定小Round局势,手牌一旦偏单一,麻烦就大了。
    设定里可以用“无用”的Token兑换剩余Trophy所需的资源让游戏深度增加,时间延长,但也似乎会容易让人囤积Token故意不兑换Trophy。

    Comments (1)

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    赢潮wrote:
    Balloon Cup把牌出到别人那里才是乐趣啊。
    Sept. 28

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